Raiders of the Lost Art Raiders of the Lost Art

September 12th

Alaistair
/By
September 12th released (2003) by newsgaming.com is a political rhetoric simulation based upon the acts of the American war on radical terrorism in the middle east, we are simulated and immersed into the narrative...

Dafur is Dying

Alaistair
/By
Darfur is Dying released in April (2006) using Adobe Flash as a web-based game, winning an award for the Darfur Digital Activist Contest depicts the narrative of Sadan an African state ruled by the Janjaweed militia...

One Chance

Adam
/By
One Chance is an indie browser video game developed by Dean Moynihan and released for Newgrounds on December 2010. The player controls a scientist named John Pilgrim, who created a cancer-attacking "cure"; it is released in a gas form and begins to...

TIME FCUK

Adam
/By
Time Fcuk is a flash game created by "Team Kufc" which includes Edmund McMillen and William Good, and released on Newgrounds on September 16, 2009 after 9 weeks in development. The player character, while idly walking by, finds...

Alz

Alaistair
/By
'Alz' was developed using the software package 'Stencyl ' during a 48-hour game jam in 2014 by an undergraduate student in an American Institute , 'Stencyl' is a relatively simple software package to use and...

Depict 1

Alaistair
/By
From the start of 'Depict 1' initiates the command of click nothing to begin, this base mechanic teaches you not to trust the creator of this game and tells you something about the narrative...

Time Fcuk

Alaistair
/By
'Time Fcuk' is a puzzle, platformer created and developed by Edmund McMillen & William Good. Some of Edmund McMillen’s most notable cultural hits include Super Meat Boy & The Binding of Isaac. 'Time Fcuk'...

Depict 1

James
/By
‘Click nothing to begin.’ From the very start of this game it’s obvious if you want to progress in this game you’ve got to be conscious of what the onscreen narrator is telling you....

ALZ

Adam
/By
ALZ is an interactive art game which literally lets you walk in someone else's shoes, see what they see and understand how they perceive the world. All you can do is press the right arrow key to...

Afterland

Adam
/By
Afterland is a 2010 2D platformer developed by K, Mitgutch with the aim as described by Mitgutch" to study recursive learning processes in video game player, and is meant to explore how players' expectations can...

Level Design

Adam
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Throughout our discussions we decided on a general narrative direction for our game and began talking about level design and how we would structure the game. Using what we had learnt in class we...

Afterland

Alaistair
/By
Afterland developed in by K, Mitgutch (2010) is a 2D platformer that illustrates the narrative of consumerism in relation to identity and making friends. Afterland challenges the tropes available across 2D platformers and challenges...

High Tea

Alaistair
/By
High tea released in (2010 ) by Preloaded depicts the reality of British colonialism across China and Europe. This narrative explores the aspect of Mass Addiction and the mood of the nation in regards...

Cli – M8 concept idea

James
/By
Clim-m8 (Climate Module 8) is a heavy narrative platform based game which emerges the player in a futuristic post-apocalyptic world were climate change is a massive humanitarian issue like priority Uno. Its became such...

Unity Tutorial

James
/By
Today we looked at Unity for the first time, specifically focusing on 2D game development and how the game mechanics worked and a brief overview of how the physics worked. We looked at the...

SPENT

James
/By
SPENT is an online game based on surviving poverty and homelessness in America it was created by an ad company in the US called McKinney, for a company Urban Ministries of Durham whose mission...

Rules of Play

James
/By
Rules of Play, Game design fundamentals explored through meaningful play and design. The first chapter mentioned a book, Homo Lundens by Johann Huizinga, the title which cleverly translates to Man, the player and goes...

Phone Story

James
/By
‘Phone story’, is a game that follows the creation and manufacturing process a mobile phone goes through and it follows that process all across the world but underneath its shinny interface it has a...

MDA Framework

Alaistair
/By
MDA developed in 2004 at San Jose 2001-2004 at the Game Design & Tuning Workshop was designed to teach mechanics, dynamics, and aesthetics. This research was designed to bridge the gap between game design,...

Phone Story

Alaistair
/By
Phone Story by MolleIndustria explores the relationship between manufacturing & consumerism. Within this text, it immerses the player into a voice-driven narrative led by a 2D pixel Robot that educates the user on the harsh...

Phone Story(2011)- Molleindustria

Adam
/By
Phone Story is an educational satirical game about the dark side of how smart phones are made. Conceived by Yes Lab activist Michael Pineschi and designed by Paolo Pedercini for Molleindustria with the stated aim of demonstrating...

Values at Play

Adam
/By
In Flanagan and Nissenbaum's Values at Play they look at the groundwork, or the bases of values within games and how these are the foundation of how modern games that seek to make a point...

Spent

Adam
/By
SPENT is an online game about surviving poverty and homelessness created by ad agency McKinney for pro bono client Urban Ministries of Durham. The completely narrative driven style is something not often found in...

Unity

Adam
/By
Unity is a cross-platform game engine developed by Unity Technologies, which is primarily used to develop both 3 dimensional and 2 dimensional video games and simulations for computers, consoles, and mobile devices. Compared to most game making software, Unity has been designed to make game design easier and...

Values at Play

Alaistair
/By
Games create an environment/digital playspace where the ideologies surrounding the human condition can provide an arena to illustrate these beliefs. They serve as snapshots of cultural beliefs from particular eras and pouty ate these...