Raiders of the Lost Art Raiders of the Lost Art

One Chance

James
/By
Developed by Dean Moynihan at Awkward Silence Games back in 2010, One Chance is a short scrolling story game were the user plays as a scientist by the name of John Pilgrim, who’s research...

Thomas Was Alone

Adam
/By
Narrated by Danny Wallace and made by Mike Bithell, Thomas Was Alone tells the story of the emergence of the first self-aware artificial intelligence. Each of its ten chapters begins with a fictional quote or...

Loved

James
/By
Loved is a straight forward platformer developed by Alexander Ocias, with simple game controls but very sophisticated game mechanics, the game begins with one question ‘Are you a man, or a woman?’ however no...

Simian.Interface

Adam
/By
Simian.interface, is a game full of simple squares and rectangles that throw you for a loop by being three-dimensional on a two-dimensional plane. This strange adventure will test your skills at spatial reasoning while...

Dys4ia

James
/By
Dys4ia, realised March 2012 was developed by celebrated indie game developer and author Anna Anthropy, Anna is a transgender individual who developed this game as a way to inform players on a topic they...

Character Design

James
/By
On of my responsibilities in the making of our game was to design and develop our main character and the sprite sheets for the animations though out the game. I began to draw out...

Everyday The Same Dream

Adam
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Every day the same dream from Molleindustria's Paolo Pedercini, developed in just six days for the Experimental Gameplay Project's "art game" theme. In the words of its creator, it's a game about "alienation and refusal...

Afterland

James
/By
The game requires you to explore the world and collect material items for your ‘dream household items’ list. In the UI display you have 3 indicators, the middle indicators display a number of items...

Game Feel, S.Swink(2008)

Adam
/By
The Three Building Blocks of Game Feel Real-Time Control is a specific form of interactivity that involves two participants to form a closed loop of user intent-user input- internal model results- revised user intent; because...

ALZ

James
/By
ALZ was designed by an American Student called Dylan Carter in 2014 at a 48 hour Game Jam, using a software known as Stencyl. ALZ has an excellent way of introducing and exposing a young...