Raiders of the Lost Art Raiders of the Lost Art

Future Energy Networks

James
/By
This reading covers the connection between games and game-like methods that support necessary transitions to more sustainable energy practices in order to decrease household or commercial energy use, to increase energy efficiency and to...

One Chance

Alaistair
/By
One Chance, released by Dean Moynihan (2010) at the Awkward Silence Games, One Chance is a short narrative story that follows John Pilgrim a scientist who discovers the cure for cancer and releases it...

The Majesty of Colors

James
/By
Developed by Gregory Weir in 2008, The Majesty of Colors is an interactive, story based game where you play as a Krakin like beast beneath the surface of the ocean and the narrative follows...

Passage

Alaistair
/By
Passage Released by Jason Rohrer (2007), follows a simulation of life and death with how you age, how your memories condense behind you and how you die. You can take different routes but you...

September 12th

James
/By
Released in 2003 by Newsgaming with a team of around 16 developers from Uruguay the games procedural rhetoric was to use the language of video games to educate the user on current events whilst...

Procedural Rhetoric

James
/By
Rhetoric when you think about it in todays context it can come across as a derogatory term used to talk about lying politicians or the idea of smoke screening politics, however when you look...

Passage

James
/By
Developed in 2007 by Jason Rohrer, this game follows the players journey through life with a complete story, a beginning, a middle and an end. The story follows him at what appears to be...