Raiders of the Lost Art Raiders of the Lost Art

Thomas Was Alone

Adam
/By
Narrated by Danny Wallace and made by Mike Bithell, Thomas Was Alone tells the story of the emergence of the first self-aware artificial intelligence. Each of its ten chapters begins with a fictional quote or...

Simian.Interface

Adam
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Simian.interface, is a game full of simple squares and rectangles that throw you for a loop by being three-dimensional on a two-dimensional plane. This strange adventure will test your skills at spatial reasoning while...

Everyday The Same Dream

Adam
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Every day the same dream from Molleindustria's Paolo Pedercini, developed in just six days for the Experimental Gameplay Project's "art game" theme. In the words of its creator, it's a game about "alienation and refusal...

Game Feel, S.Swink(2008)

Adam
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The Three Building Blocks of Game Feel Real-Time Control is a specific form of interactivity that involves two participants to form a closed loop of user intent-user input- internal model results- revised user intent; because...

One Chance

Adam
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One Chance is an indie browser video game developed by Dean Moynihan and released for Newgrounds on December 2010. The player controls a scientist named John Pilgrim, who created a cancer-attacking "cure"; it is released in a gas form and begins to...

TIME FCUK

Adam
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Time Fcuk is a flash game created by "Team Kufc" which includes Edmund McMillen and William Good, and released on Newgrounds on September 16, 2009 after 9 weeks in development. The player character, while idly walking by, finds...

ALZ

Adam
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ALZ is an interactive art game which literally lets you walk in someone else's shoes, see what they see and understand how they perceive the world. All you can do is press the right arrow key to...

Afterland

Adam
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Afterland is a 2010 2D platformer developed by K, Mitgutch with the aim as described by Mitgutch" to study recursive learning processes in video game player, and is meant to explore how players' expectations can...

Level Design

Adam
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Throughout our discussions we decided on a general narrative direction for our game and began talking about level design and how we would structure the game. Using what we had learnt in class we...

Phone Story(2011)- Molleindustria

Adam
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Phone Story is an educational satirical game about the dark side of how smart phones are made. Conceived by Yes Lab activist Michael Pineschi and designed by Paolo Pedercini for Molleindustria with the stated aim of demonstrating...

Values at Play

Adam
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In Flanagan and Nissenbaum's Values at Play they look at the groundwork, or the bases of values within games and how these are the foundation of how modern games that seek to make a point...

Spent

Adam
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SPENT is an online game about surviving poverty and homelessness created by ad agency McKinney for pro bono client Urban Ministries of Durham. The completely narrative driven style is something not often found in...

Unity

Adam
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Unity is a cross-platform game engine developed by Unity Technologies, which is primarily used to develop both 3 dimensional and 2 dimensional video games and simulations for computers, consoles, and mobile devices. Compared to most game making software, Unity has been designed to make game design easier and...