Raiders of the Lost Art Raiders of the Lost Art

One Chance

Alaistair
/By
One Chance, released by Dean Moynihan (2010) at the Awkward Silence Games, One Chance is a short narrative story that follows John Pilgrim a scientist who discovers the cure for cancer and releases it...

Passage

Alaistair
/By
Passage Released by Jason Rohrer (2007), follows a simulation of life and death with how you age, how your memories condense behind you and how you die. You can take different routes but you...

September 12th

Alaistair
/By
September 12th released (2003) by newsgaming.com is a political rhetoric simulation based upon the acts of the American war on radical terrorism in the middle east, we are simulated and immersed into the narrative...

Dafur is Dying

Alaistair
/By
Darfur is Dying released in April (2006) using Adobe Flash as a web-based game, winning an award for the Darfur Digital Activist Contest depicts the narrative of Sadan an African state ruled by the Janjaweed militia...

Alz

Alaistair
/By
'Alz' was developed using the software package 'Stencyl ' during a 48-hour game jam in 2014 by an undergraduate student in an American Institute , 'Stencyl' is a relatively simple software package to use and...

Depict 1

Alaistair
/By
From the start of 'Depict 1' initiates the command of click nothing to begin, this base mechanic teaches you not to trust the creator of this game and tells you something about the narrative...

Time Fcuk

Alaistair
/By
'Time Fcuk' is a puzzle, platformer created and developed by Edmund McMillen & William Good. Some of Edmund McMillen’s most notable cultural hits include Super Meat Boy & The Binding of Isaac. 'Time Fcuk'...

Afterland

Alaistair
/By
Afterland developed in by K, Mitgutch (2010) is a 2D platformer that illustrates the narrative of consumerism in relation to identity and making friends. Afterland challenges the tropes available across 2D platformers and challenges...

High Tea

Alaistair
/By
High tea released in (2010 ) by Preloaded depicts the reality of British colonialism across China and Europe. This narrative explores the aspect of Mass Addiction and the mood of the nation in regards...

MDA Framework

Alaistair
/By
MDA developed in 2004 at San Jose 2001-2004 at the Game Design & Tuning Workshop was designed to teach mechanics, dynamics, and aesthetics. This research was designed to bridge the gap between game design,...

Phone Story

Alaistair
/By
Phone Story by MolleIndustria explores the relationship between manufacturing & consumerism. Within this text, it immerses the player into a voice-driven narrative led by a 2D pixel Robot that educates the user on the harsh...

Values at Play

Alaistair
/By
Games create an environment/digital playspace where the ideologies surrounding the human condition can provide an arena to illustrate these beliefs. They serve as snapshots of cultural beliefs from particular eras and pouty ate these...

Games NI Meetup

Alaistair
/By
During September 2017 Games NI hosted an evening where they invited game developers and game enthusiasts to Vandal, Belfast. During this evening there were multiple talks from the developers behind Wailing Heights and Jennifer...