Raiders of the Lost Art Raiders of the Lost Art

Future Energy Networks

James
/By
This reading covers the connection between games and game-like methods that support necessary transitions to more sustainable energy practices in order to decrease household or commercial energy use, to increase energy efficiency and to...

The Majesty of Colors

James
/By
Developed by Gregory Weir in 2008, The Majesty of Colors is an interactive, story based game where you play as a Krakin like beast beneath the surface of the ocean and the narrative follows...

September 12th

James
/By
Released in 2003 by Newsgaming with a team of around 16 developers from Uruguay the games procedural rhetoric was to use the language of video games to educate the user on current events whilst...

Procedural Rhetoric

James
/By
Rhetoric when you think about it in todays context it can come across as a derogatory term used to talk about lying politicians or the idea of smoke screening politics, however when you look...

Passage

James
/By
Developed in 2007 by Jason Rohrer, this game follows the players journey through life with a complete story, a beginning, a middle and an end. The story follows him at what appears to be...

One Chance

James
/By
Developed by Dean Moynihan at Awkward Silence Games back in 2010, One Chance is a short scrolling story game were the user plays as a scientist by the name of John Pilgrim, who’s research...

Loved

James
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Loved is a straight forward platformer developed by Alexander Ocias, with simple game controls but very sophisticated game mechanics, the game begins with one question ‘Are you a man, or a woman?’ however no...

Dys4ia

James
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Dys4ia, realised March 2012 was developed by celebrated indie game developer and author Anna Anthropy, Anna is a transgender individual who developed this game as a way to inform players on a topic they...

Character Design

James
/By
On of my responsibilities in the making of our game was to design and develop our main character and the sprite sheets for the animations though out the game. I began to draw out...

Afterland

James
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The game requires you to explore the world and collect material items for your ‘dream household items’ list. In the UI display you have 3 indicators, the middle indicators display a number of items...

ALZ

James
/By
ALZ was designed by an American Student called Dylan Carter in 2014 at a 48 hour Game Jam, using a software known as Stencyl. ALZ has an excellent way of introducing and exposing a young...

Depict 1

James
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‘Click nothing to begin.’ From the very start of this game it’s obvious if you want to progress in this game you’ve got to be conscious of what the onscreen narrator is telling you....

Cli – M8 concept idea

James
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Clim-m8 (Climate Module 8) is a heavy narrative platform based game which emerges the player in a futuristic post-apocalyptic world were climate change is a massive humanitarian issue like priority Uno. Its became such...

Unity Tutorial

James
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Today we looked at Unity for the first time, specifically focusing on 2D game development and how the game mechanics worked and a brief overview of how the physics worked. We looked at the...

SPENT

James
/By
SPENT is an online game based on surviving poverty and homelessness in America it was created by an ad company in the US called McKinney, for a company Urban Ministries of Durham whose mission...

Rules of Play

James
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Rules of Play, Game design fundamentals explored through meaningful play and design. The first chapter mentioned a book, Homo Lundens by Johann Huizinga, the title which cleverly translates to Man, the player and goes...

Phone Story

James
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‘Phone story’, is a game that follows the creation and manufacturing process a mobile phone goes through and it follows that process all across the world but underneath its shinny interface it has a...